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You play as Aiden, one of these pilgrims, who has a strange past involving experiments and the undead. In the years since then, that disease has spread to most of the world, and now communities are isolated and dependent on pilgrims–people who run from place to place through the harsh, zombie-filled world, delivering messages and supplies. In the first game, a horrible disease led to people dying and coming back as mutated, deadly zombies. It’s the follow-up to 2015’s Dying Light, though you don’t really need to have played that game to get what’s going on in this sequel. And while it tries and fails to make its complicated branching narrative compelling, Dying Light 2 is still a game that I could see myself sinking 500 hours into, because the running, jumping, and undead-kicking is just so damn good and satisfying.ĭeveloped by Techland, Dying Light 2 is an open-world first-person action-platformer with RPG elements and a whole lotta zombies to kill. Here, I’m reminded of games like Spider-Man and Crackdown, in which simply getting around the open world is as enjoyable as anything else they have to offer. But Dying Light 2 isn’t just another zombie game–a category that takes many forms, but rarely makes the act of moving around in the world exhilarating. They really are everywhere, from Back 4 Blood to Project Zomboid. Even I, a die-hard fan of the undead, understand how tired people are of zombies. The idea of being excited about yet another zombie video game in this, the year of our lord two-thousand and twenty-two, might seem ridiculous to some.